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The effect of fishing level on fish size no longer caps at Debris now respawns at the start of spring in Cindersap Forest, town, and the Railroad. Lightning rods are now always harvestable immediately the day after being struck. Wild Bait can now be obtained from fishing treasure chests if you know the crafting recipe.

Improved controller support Added an on-screen keyboard to type into chat or text fields using the controller. Added ability to stow an item when playing with the controller, freeing up your hands to interact with NPCs without accidentally gifting them items. For example, having a controller plugged in no longer snaps mouse input to buttons.

Improved placement logic with a controller planting seeds, placing furniture, etc. You can now direct your fishing casts with a controller. Fixed cursor snapping to upper-left item when clicking the organize items buttons on the controller. Fixed D-Pad not correctly selecting dialogue options. Fixed an issue making the animal pregnancy disable option unselectable with a controller.

Fixed navigation of the languages menu using a controller. Fixed various issues related to selecting dialogue choices with a controller. Fixed being able to move the cursor on the shipment screen after the screen is dismissed with the OK button on a controller. Fixed cursor slightly misaligned on the skills screen when you first enter it using a controller.

Fixed various issues related to the display of the cursor in the level up screens with a controller. Fixed some issues with controller navigation of the items in the wallet section of the skills tab. Fixed controller navigation of dropdown lists in the options screen. Fixed an issue where using the face buttons to aim shots in Journey of the Prairie King on the controller would sometimes cause the shots to go in the wrong direction and cause the player to get stuck shooting.

Other changes Various copyediting, improved text, tweaked sprites, and tweaked map tiles. Improved many translations and fixed missing font characters in Korean. Changed midnight from to in Japanese. Added an open sprite to the fridge. Adjusted the mail received after collapsing to more accurately reflect timeline changes in the game.

Items found in the trash now pop out of the trash instead of going directly into your inventory. Updated credits. In single-player, the mines now reset as soon as you leave instead of waiting for the next minute update. NPCs now destroy trees in their path and will trample wild tree seeds underfoot.

NPCs now close their eyes and do a sleep pose when they go to bed. Players now close their eyes when they go to bed. Tweaked hoed dirt color on the beach in fall. Reduced splash effect of small cosmetic debris to make it easier to distinguish splash of actual items.

Added animation when digging through trash. Adjusted sound made when picking up forageables, eggs, etc. The ordering of the items on the collections page is now consistent between languages. Gameplay fixes Dismissing a letter with unclaimed items now automatically picks up the items. You no longer take damage from monsters while passing out at 2am. He now resells them at the same price he paid. Fixed rare issue where no ladder would spawn on a mine floor.

Fixed monsters spawning too close to the start of a floor in the mines. Fixed mummies dealing damage while downed. Fixed invisible, interactable elevators on treasure floors of the Skull Cavern. Fixed issue where weeds could be spawned on the tile directly beneath the elevator in the mines.

Fixed objects on the farm sometimes skipping their daily updates, which could cause issues like crops surviving a day into Winter or batches of crops not maturing at the same rate. Fixed various cases where an entire stack of held items was incorrectly consumed. Fixed certain artifacts not spawning as intended.

Fixed cooking ingredients spread between your inventory and fridge not correctly counted together. Fixed issue where leveling up would incorrectly affect the related skill for the rest of the day i. Fixed artifacts appearing on grass after winter turns to spring. Fixed bug when getting a JojaMart membership shortly after completing the Community Center. Fixed weed item obtained from breaking a mushroom seed or shaking a mushroom tree.

Fixed certain placeable items being placeable on tiles occupied by other furniture. Fixed a few missing boundary tiles in certain areas, including in the Stardew Valley Fair. Fixed Tiller profession bonus sometimes not applied to combined foraged and grown grape stacks.

Fixed Prospector profession not applied to rocks destroyed in the mines. Fixed forage sometimes spawning out of bounds. Fixed removing tappers from trees in certain ways making them become un-choppable. Fixed fishing cast distance not determined when the bobber hits the water previously set at the end of the cast. Fixed TV weather forecast not always matching actual weather. Fixed Queen of Sauce repeatedly airing the Stir Fry episode at the end of year 2 and the beginning of year 3.

Fixed players playing a minigame at 2am not properly quitting the minigame and passing out. Fixed players able to continue fishing or charging tools past 2am. Fixed giant crops growing in a noticeable pattern. Fixed Chicken Statue furniture being stackable with the Chicken Statue artifact. Fixed issue where players could still take damage and die while warping with an obelisk or return scepter.

Fixed issue where going to bed early caused machines to process more quickly overnight. Fixed issue where harvesting a tapped mushroom tree in winter would cause it to not produce again until mid-Spring, rather than Spring 1.

Fixed issue where snow yams and winter root could be dug up in the desert in winter. Fixed lopsided bee house flower range. Fixed some Witch Swamp and Mutant Bug Lair water tiles not correctly marked as water, causing inconsistent fish quality in those areas. Fixed issue where entering a house the moment an NPC passes through a door would close the door on top of the NPC, causing them to get stuck. Fixed issue where closing a mine chest with the OK button while your inventory was full destroyed the item; instead the item is now dropped.

Fixes for player interaction You can now collect Lost Books even if your inventory is full. Fixed being able to trash items from the crafting menu even though the trash can is invisible. Fixed answering dialogues on a small screen causing the cursor to interact with the toolbar. Fixed interacting with objects in the world while holding an item sometimes causing both the interaction and object to be used at the same time.

Fixed interacting with a fireplace sometimes not toggling it. Fixed interacting with objects so that objects behind the character are longer interacted when the character is facing upwards. Fixed interacting with a trash can on horseback simultaneously dismounting the horse and searching the trash now just dismounts.

Fixed issue where attempting to charge an upgraded watering can to the left of a body of water on the farm would prevent the farmer from charging it. Fixed unable to fill water can from the left side of the water trough in the greenhouse. Fixed issue where depositing ore into two nearby furnaces could activate both of them. Fixed large rotated furniture being placeable on top of tables, causing them to disappear. Fixed issue where it was hard to click on NPCs if you went into a festival while holding a placeable item.

Fixed crawling-stage babies in the crib not being interactable. Fixed minor issue where you could cause the farmer to stop shaking during a tool charge by pressing a movement key. Fixed being able to interact with NPCs when your farmer is set to be immobile. For example, this prevents you from trying to gift your spouse a second gift immediately after kissing them and getting stuck in an erroneous animation frame.

Fixed wild tree seed placement cursor not accounting for seed-placeable rules. Fixed crab pot placement cursor always green, even if an invalid placement tile is selected. Fixed palm trees not shaking and dropping leaf debris when interacted in winter. Fixed being able to use the dagger while bathing. Fixed museum reward collection menu not dismissable using the exit hotkey.

Fixed museum donation screen issue where panning the camera would cause the cursor to scroll off of UI elements. Fixed issue where watering a small tree sapling played a scythe sound. Fixed issue where hitting a fence that has a torch on it would destroy the torch instead of dropping it. Fixes for festivals, events, quests Dismissing a quest letter no longer discards the quest. You can no longer place objects at the beach while the Night Market is occurring. Removed invisible trees from festivals.

Fixed exploit where you could watch the night market mermaid show while time was paused the show now pauses too. Fixed exploit where you could fulfill the requirements for a gathering quest by taking items out of a chest one-by-one. Fixed players getting stuck on doors or placed objects during cutscenes in some cases. Fixed introductions quest not considering Willy done after you meet him to receive the fishing rod.

Fixed Mr. Fixed time not passing for machines inside of farm buildings during festivals. Fixed players getting trapped in the hospital until the festival starts if they were knocked out for the first time on a festival day. Fixed time passing during festivals not reflecting when the player s started the festivals. Fixed some out-of-season items appearing as targets for item delivery quests. Fixed bug limiting which NPC would request gathering, slay monsters, or fishing quests.

Fixed Help Wanted quests not reflecting that they pay 3x the market value, instead of 2x. Fixed occasional spacing issues with the messages on the daily quest board. Fixed Robin sometimes thanking you for the wrong item when completing a billboard quest.

Fixes for shops and shipping Fixed merchants refilling limited-stock items when you reopen their shops. Fixed traveling merchant sometimes having the same item for sale for two different prices. Fixed issue where honey would sometimes sell for more than expected. Fixed issue where villagers could get stuck doing their daily schedules late into the night after a festival. Fixed issue where Vincent could get stuck on a flower barrel during the flower dance.

Fixed issue that prevented some villagers from hanging out with one another in town on certain days. Fixed various issues related to naming horses. Fixed friendship-related achievements not properly triggering as soon as the conditions are met. Fixed various friendship-related bugs and inconsistencies, including heart events being unlockable without a bouquet. Fixed NPCs reacting incorrectly to certain gifted items. Fixed Abigail visiting the farmer on the same day as her 8-heart event.

Fixed Demetrius plowing through bushes by the fountain in summer. Fixed Dwarf always responding negatively to items it feels neutral about. Fixed Dwarf not liking cave carrots, despite having dialogue which suggests otherwise. Fixed Gus offering Bread as dish of the day he already sells it as part of his normal shop stock.

Fixed Henchman dialogue box showing a friendship jewel. Fixed Krobus secret note event not triggered if riding a horse. Fixed Krobus not keeping silent on Fridays when accepting gifts. Fixed Penny not having her own introductory line. Fixed Penny talking about the sound of rain on the roof of her trailer after the community upgrade is built. Fixed Penny talking about living in a trailer after the community upgrade is built. Fixed Pierre talking about time off after the Community Center has been restored.

Fixed Shane sending two recipes at 3 hearts. The second is now sent at 7 hearts as intended. Fixed Welwick saying two different things on the same day. Fixed free gift at the Night Market being available every ten minutes instead of once a day. Fixed buggy interaction with Mayor Lewis when getting a Joja membership before starting the Community Center.

Fixed townsfolk sending players the wrong cooking recipes for their current friendship level. Fixed attacking a rock crab with a pickaxe not dealing damage after its shell is broken. Fixed issue where villagers that respond differently depending on their current location will no longer say those location specific lines when talked to again later.

Fixed spouse continuing their ongoing dialogue after being interrupted with giving you a Stardrop. Fixed most cases of crawling-stage babies waking up in the crib at the start of the day. Fixed NPCs sometimes detecting players rummaging through their trash or private possessions from a different location.

Fixed NPCs saying something upon entering an area e. Players can no longer give quest items as gifts to other players. Fixed an issue where if a server was shut down on the same day a remote player had leveled up overnight, the level up would not be applied until the following night upon save load. Fixed rearranging the museum in multiplayer showing a message that the player donated a new item. Fixed farmhands not seeing the notification that a train is approaching.

Save files that already have this issue will be fixed after the first night. Fixed bundles button visible on the inventory screen for farmhands that had missed a bundle completion cutscene. Fixed farmhands seeing bundles for completed areas when looking at the bundles menu. Fixed farmhands unable to pick up lost books if the host has a menu open. Fixed messages like the one about spreading weeds only shown for the host player. Fixed clicking without dragging with the slingshot consuming ammo but firing nothing.

Fixed players that collapse in multiplayer seeing the screen briefly flash, showing them in bed. Fixed fishing rod animation not properly synchronised when clicking and holding to recast. Fixed issue where Lupini would only stop selling a painting if the host player was the one to buy it.

Fixed issue where horses could lose their hats in multiplayer. Fixed various issues related to child placement and multiplayer synchronization. Fixed issue where animals in barns built by farmhands in multiplayer were unable to breed. Fixed issue where the Witch event would create a void egg for each logged-in player.

Fixed issue where items shipped, minerals found, recipes cooked, fish caught, and artifacts found during a multiplayer session could be forgotten if a client disconnected before the end of the day. Fixed several bugs relating to Mummy behavior and multiplayer sync. Fixed crash after eating a Maki Roll while playing in French. Fixed Prehistoric Tibia and Amphibian Fossil not appearing in the forest or anywhere while playing in Spanish.

Fixed Wild Plums listed as forage instead of fruit in non-English languages. Fixed sleep stamina recovery being based on the last player who went to bed now tracked separately for each player. Fixed baby slimes in the mines destroying rocks on contact if a non-host player killed the big slime.

Fixed various multiplayer data sync issues. Fixed time slowing for all players when the host is in the mine no longer slows at all in multiplayer. Fixed missing tools in multiplayer not always being recovered.

Fixed various issues related to pets in multiplayer. Fixed the host player seeing flashes or feeling controller rumbles from bombs in other locations. Fixed Joja purchase form not reflecting upgrades bought by other players. Cosmetic and visual fixes Items that come in various colors like tulips now show their proper color in the item received pop-up.

The mouse cursor is now hidden in scenes that lock user input. The lighting in the Secret Woods now changes more consistently with the rest of the world as time passes through the day. Lit furniture placed on top of tables will now properly light upon nightfall.

Fixed various sprite issues, including… layering issues e. Fixed Penny washing dishes too far from the sink. Fixed issue where rebinding keys would cause the game to display a blank options screen instead of properly prompting the player to press a key. Fixed switching toolbars causing incorrect animations to play in multiplayer. Fixed various issues related to the frogs that sometimes spawn on rainy days. Fixed ancient seed not visible in inventory. Fixed visual issues when swapping toolbars away or onto light sources.

Fixed some dialogue boxes being positioned incorrectly. Fixed visual seams appearing in Junimo Kart. Fixed resizing the window below the minimum size causing black bars on screen. Fixed resizing the window or adjusting zoom resetting the scrollbar position on the options screen.

Fixed social tab showing one gift given if you gave two gifts that week plus a birthday present. Fixed the host player seeing light sources from Ghosts in the mines, even while not in the mines. Fixed purchasing stacks of player-sold items from Pierre not visibly reducing the stack available. Fixed lighting in the mine changed as soon as you start going down a ladder, instead of after loading the next level.

Fixed players sometimes getting stuck on a black screen during weddings. Fixed pulling the last piece of hay out of a hopper not making it display as empty. Fixed several issues with weather debris displaying incorrectly. Fixed issue where white or black customization colors would cause the HSV sliders to show invalid numbers upon using the Shrine of Illusion.

Fixed visual issues with the cutscenes while riding the bus. Fixed trees planted in the desert showing their snow-covered sprites in winter. Fixed issue where Journey of the Prairie King showed -1 lives after losing all of your lives. Fixed the order of recipes in the Collections menu and the kitchen stove menu not matching.

Fixed weather debris clumped up after playing a minigame. Fixed alignment of several UI elements in Calico Jack minigame. Fixed falling leaves in the Secret Woods not showing their seasonal variants in fall. Fixed campfire lighting misaligned.

Fixed menu backgrounds not shown in the Community Center bundles menu. Fixed issue where opening a door would briefly show a ghost door. Fixed inconsistent particle effect when you right-click vs left-click to sell in the shop. Fixed digging up an artifact spot in the rain leaving a dry spot.

Other bug fixes All mine songs now show up in the Jukebox list. Fixed crash on startup if no audio output device is detected. Fixed resolution issues for some players. Fixed music not properly playing at the start of a new day. Fixed Junimos not behaving properly after completing the community center. Fixed various bugs caused by simultaneous buffs and debuffs. Improved confusing error if certain game files are missing. Fixed Master Angler achievement awarded before catching all fish.

Fixed issue where the wallpaper and flooring would shift rooms as you upgraded your house. Fixed skipping an event sometimes making the player wait on a black screen for a while. Fixed placing a bomb and leaving the screen before it explodes causing a buggy sound effect. Fixed options menu being scrollable while a dropdown list is active. Fixed issue where hotkeys like opening the inventory triggered after sending a chat message. Fixed issue where the music would sometimes briefly play again after you had turned the volume down.

Fixed issue where rebinding the menu key closed the options menu. Fixed Prairie King game over screen only accepting input every 1. Fixed Prairie King music overlapping if you use the zombie powerup multiple times in quick succession. Fixed issue where loading a save would play the furnace and fireplace sounds. Fixed volume levels not properly applied when connecting to a game as a farmhand. Fixed rare crash or invisible grass caused by grass sizes becoming invalid.

Stardew Valley multiplayer update 1. Secret Notes During the Winter season, a player can unlock the Secret Notes collection by walking to the Bus Stop from their farm between 6am and 4pm. A romantic intervention Players who are unmarried and have obtained max heart level with all the bachelors or bachelorettes and seen all heart level cutscenes in town are rewarded with a special event.

Changing professions Inside the sewer, the Statue of Uncertainty will allow the player to change profession selections for a single profession. Multiplayer farms Check out our guide to getting started with Stardew Valley multiplayer. Alternatively, you can start with no pre-positioned cabins and instead build them yourself via Robin.

This is, in effect, a way to increase the difficulty of the game. For larger groups of experienced players, it might be desired. Other multiplayer notes: In co-op, all players share the same pool of money, and are working together on the same farm. The state of the game world, including the main storyline, is shared between all players.

Only then will the day end. If the other player accepts the ring, the couple is now engaged. The chat box allows you to communicate with each other with the help of nearly custom Stardew Valley emojis! The gold received for selling them is unchanged. Reduced price of Tub o' Flowers from g to g, and recipe from g to g. Once the player reaches the mine bottom: prismatic shards and diamonds may rarely drop from any monster; gems and purple mushrooms may be found when searching trash bins; gems and purple mushrooms may be requested in NPC quests; some monsters will be stronger.

Other changes Once the player reaches the mine bottom, the Dwarf will attend weddings. Golden Pumpkin is now a universal love instead of universal hate. Tweaked several seed packet sprites. Tweaked Mr. Qi dialogue portrait. You can now add Mayor Lewis' shorts to the Luau soup. You can now refill a Watering Can at the kitchen sink.

Fireplaces are now furniture, so you can move them around and buy different fireplaces. Fruit Trees cannot be planted on top of decorations in the Greenhouse border, or in the corners of the Greenhouse. Bug Fixes Fixed crops harvested with a scythe not giving XP. Fixed bee houses always giving wild honey when used on custom farms. Fixed seeds planted out of season disappearing. Fixed player collapse being cancelled when they open the journal.

Fixed crystalarium item swap exploit. Fixed furniture being usable to complete bundles. Fixed some recipes allowing Milk, but not Large Milk. Fixed crash that occurred after hours of gameplay. Fixed staircase being spawned on mine level when a placed object is destroyed. Fixed spring sign on bathhouse in Chinese. Stardew Valley update 1. Removed unneeded tilesheet files under Content. Bug Fixes Fixed bug where music doesn't correctly play in the morning.

Fixed bug where giving a gift to an NPC caused the gift action to happen twice in rapid succession. Fixed furniture rotation bug for "stools". Fixed Junimos not disappearing after the final goodbye. Improved performance on farms with lots of animals. Tweaked new "H" health icon. Bug Fixes Fixed multiplayer visual glitch when another player uses a tool and then starts moving in a new direction.

Fixed "fishing stance" visual glitches in multiplayer. Added alternative way to show the chat box press right stick button on a controller. Added internal changes for modders should have no effect on vanilla gameplay. Bug Fixes Fixed slimes not pouncing correctly. Fixed items-crafted stat being 0 after loading a file until you craft something again. Fixed rabbit's foot not affecting the breakup scene in non-English language modes.

Fixed some rare tool-related crashes in multiplayer. Fixed an audio-related crash often caused when using bombs. Fixed Junimos dropping crops on the floor instead of collecting them. Fixed NPCs walking through the saloon doors. Fixed a few rare-ish crashes that can occur when connecting to another player's game. Fixed eye color being reset to brown after reloading.

Fixed the title menu back button being hidden behind submenus. Fixed inability to move after receiving a gift at the Feast of the Winter Star. Fixed crash when saving after the game adds Lewis's shorts to Marnie's house. Fixed crash viewing the map when another player is in certain events. Fixed "double sound" when using singing stone. Fixed a Geneva Convention violation by replacing red crosses in graphics. Fixed clicks on the chatbox not being registered when the game is paused.

Fixed players sometimes walking off in a straight line through all terrain when they get disconnected. Fixed babies sometimes spawning in houses that don't belong to the parents. Fixed the potential for overnight events to cancel or skip a wedding event. Fixed a desync that could occur if a player tried to get into the casino after a different player has removed the bouncer. Fixed players able to simultaneously build overlapping farm buildings. Fixed only one player being able to get the dark talisman.

Fixed the inability to place donated items on the bottom two rows of the museum. Fixed farmhands being unable to pick up items they dropped in festivals. Fixed Pam's upgraded house interior event not happening. Fixed visual glitches caused by triggering a shared event simultaneously with the return scepter. Fixed softlock caused by mistaken ability to use daggers during events. Fixed players all receiving the same personal overnight events on the same day e.

Fixed attempting to demolish cabins of abnormally disconnected farmhands causing the cabin to be destroyed after you leave the buildings menu. Fixed farmers getting stuck in the fishing casting animation after picking up someone else's rod. Fixed host sometimes appearing stuck using tool in shared events. Fixed softlock when you play the Journey of the Prairie King past 2am. Fixed glitched chest lid appearing when you destroy a cabin. Fixed duplicate songs in the jukebox.

Fixed only one player's glow ring working at a time. Fixed farmhands not being able to see each others' bundle changes. Fixed bug causing some players to become married to two other players in player farms. Fixed player sometimes getting stuck in bed after another player got in and then back got out. Stardew Valley 1. Fixed Linux install failing due to broken symlink in 1.

Fixed save files potentially getting overwritten if you start a new file after using exit to title. Bug Fixes Fixed crashes related to use of slot machines. Fixed some potential sources of unnecessarily increased memory usage. Fixed some options in dialogue not being usable with a controller. Localization Fixes Fixed the 'loading English: fixed grammar in Luau community soup text.

Portuguese: fixed some dialogue options in Linus's 0 heart event being missing. Portuguese: fixed the cut-off 'level up' title. Russian: added more space for the ' single ' text on the social page. Changes The window mode preference is now shared between all save files. Bug Fixes Fixed crash when the game switches window mode while loading a save. Fixed crashes while loading save files. Fixed crashes when going fullscreen. Fixed crashes while saving due to slay-monster quest. When using a controller, the cursor will snap between menu buttons by default.

If you disable that, the cursor will instead accelerate while moving. When using a controller, pressing the back button will skip events that are skippable. Exit to Title has returned. Bug Fixes Fixed lighting shader not covering the whole screen on Mac and Linux. Wallpapers and floors no longer have a tile placement indicator showing a random object Increased stability of preference-saving code.

Fixed a couple of rare crashes that could have occurred at any time during the game. Farming level now affects crop yield prior to level The Riverlands farm now has the potential to spawn splashing fish nodes and ore panning nodes. You can place buildings on most grass areas. On the riverlands and forest maps, some bushes can be destroyed with an upgraded axe. Digging spots now appear on The Farm, although less frequent as elsewhere.

The hill-top quarry also has a chance of spawning them. The forage berry bushes are now affected by the Botanist perk. Slime Egg prices increased Placing a Wicked Statue in a slime hutch prevents the witch from visiting it. On the forest map, forage items have a chance to spawn on any grassy area, not just in the west. Spouses will now speak to you when they come home on Friday nights.

Bug Fixes Price of Galaxy Dagger has been corrected to 35, it was at , Weeds in the Mutant Bug Lair no longer change with the season and no longer turn to battery packs in the winter. Mutant Bug Lair now replenishes itself a bit each day. Monsters in the mutant bug lair will now always be mutant Meteorites can no longer land on top of stumps or boulders You can once again place buildings in the little-shaded strip right below cliffs.

Fixed some tiles on the farm maps Fixed problem with forage spawning under stumps Spring Onions can be iridium quality with the botanist perk Truffles should no longer spawn in the water Pets should no longer be able to walk down the cellar stairs into the void.

The Outlaw boss in Journey of the Prairie King will warp back to the center of the map if he happens to run too far off screen in either direction Coop animals can now actually produce higher quality produce like they were supposed to Can no longer fill your watering can at a well that isn't fully constructed or in construction. Trees can no longer spread off the map into the void, causing the game to start getting slower with each day.

The new patch will retroactively remove these problem trees as well. You should now properly see the final Joja cutscene, even if you switched to JojaMart after completing most of the Community Center Forage items shouldn't spawn in inaccessible places anymore.

Fixed issue where lightning that struck an object on the farm would cause that object to "pop" into the current map when the current map was not the farm. When you reach level 5 or 10 in a skill, but haven't slept yet, it no longer shows your new profession as "Desperado" Minor convenience adjustments and bug fixes. Riverlands: lots of water on this map limiting your farm space.

Looks nice. Fishing is actually viable on this farm. In fact, players can catch the same fish that are available in town. Forest: the forest encroaches on the land, limiting farming space. However, there are renewable stumps on the east edge of the map, and seasonal forage items spawn there as well. Also, there is a new type of "weed" that spawns on the farm, which looks unique and will always drop mixed seeds when cut. Hill-Top: lots of cliffs and there is a special mining area in the southwest where ore will spawn, as well as unique geode-bearing stones.

Wilderness: lots of space to farm, looks a little more interesting than the basic farm with a large lake in the southwest corner, and a cliff along the east and south. On this map, bats and golems will come out at night. There is a new monster called a Wilderness Golem which is unique to this map. It behaves just like the stone golem, but has different drops. Its stats scale with player combat level. Marriage Candidates Marriage candidates now have an outdoor area on the farm that is unique for most spouses, and sometimes spend time out there, usually doing a unique behavior.

Shane can be married and has new dialogue, scheduling and heart events. There's a new door for Shane in Marnie's shop which is locked. Shane's "spouse room" is a mess, with a mini-fridge and a muddy path of footprints leading up to it. Emily can be married and has new dialogue, scheduling and heart events. Buildings Robin has a few new buildings available for sale. Shed: an empty room which players can do whatever they like with.

They can decorate it the same way as their house. Mill: lets players place wheat in it to make flour, or beets to make sugar. One wheat makes one flour. One beet makes 3 sugars. When they place wheat or beets inside, the flour or sugar will be ready the next morning. The little box on the right side of the mill acts like a chest and it will contain any product that has been milled the previous day. Junimo Hut: Junimos will come out to harvest any mature crops within a certain distance of the hut.

The junimos will place the crops they harvest in the hut for players to grab at their leisure. Water Obelisk: when interacted with, it warps players to the beach, exactly like the beach warp totem. It's basically an infinite totem that lives on the farm. Earth Obelisk: just like the water obelisk except it warps players to the mountains. Gold Clock: prevents debris from appearing on your farm. Keeps fences from decaying.

Farm Added Coffee Beans, which can be used to brew Coffee. Added a new farmhouse upgrade which adds a cellar. Added Casks, which can be used to age alcohol and cheese to higher quality and value. This includes a new iridium quality, which doubles the value of the base item. Fruit trees can now produce iridium-quality fruit. The fruit trees increase quality by 1 star per year of age after reaching maturity.

Divorce Players can now divorce their spouse by filing in a little book inside the mayor's house. After divorce, your spouse moves out and returns to their old life, but any children will stay. After divorce, ex-spouses are less friendly toward the player and have unique 'rejected' dialogue. Using the Dark Shrine of Memory in the Witch's Hut will erase the ex-spouses memory, making it seem like you had never been married.

Other new content Return Scepter now sold by Krobus in the sewer for 2,,g. This item acts like a permanent warp totem to the farm. You can use it any time to warp back to the farm. Honey can now be placed inside Kegs to make Mead. Casks can now be crafted to age alcohol and cheese which increases quality. Void Mayonnaise can now be crafted from Void Eggs. Catalogue - Sold by Pierre, this expensive furniture piece allows players to purchase wallpaper and flooring from their home. Furniture Catalogue - Sold by Robin.

Like the catalogue, this can be placed at the farm and players can interact with it to purchase furniture. Inside a new building, the Witch's Hut there are three new shrines: Dark Shrine of Memory - Will erase a divorced spouse's memory, making it seem like you had never been married. Dark Shrine of Selfishness - Allows you to turn your children into doves Gets rid of them in exchange for a Prismatic Shard.

There are two new quests available which unlock the new Wizard farm buildings available after completing either the Community Center or JojaMart goals : Dark Talisman - Sends the player to a new area, the Mutant Bug Lair to retrieve a powerful magical artifact.

Goblin Problem - Sends the player to a new area, the Witch's Swamp. Minor Changes New mail messages after the player passes out from exhaustion or dies. They'll sometimes end up at Harvey's clinic after death. Strange Bun had its price and cooking ingredients adjusted. Giving someone a gift on their birthday will never make your spouse jealous. You can now wallpaper the little hallways in your upgraded house. When you beat Journey of the Prairie King, you can now start over in a harder mode, keeping your upgrades and coins.

VAC means you were cheating or someone using your account was. Can't be undone. Originally posted by jasperhypercube :. This is the only thread. Before I begin, I know this is my fault for not paying attention so please keep the insults to a minimum. I am just sharing this experience so other people may avoid this fraud. It was. Shame on me. Dota 2 General Discussions.

Thanks for the info. Someone offered me a trade and I'm not sure if that item would sell for as much as it says on the market, since I don't play the game I was wondering if someone could give me their personal input on this?? I'll take some I can't use the market right now to buy them


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What does that mean and how can i fix it? Add Reply Sign up to access this! URL to post:. BoJangles Joined 18y ago. Add Buddy Sign up to access this! Subscribe Sign up to access this! Say Thanks Sign up to access this! Share on Reddit. H ey, my friends steam is screwing up again. He gets to play for like 2 or 3 minutes and he gets disc I just had to post that In my server see belo I may not be well known on GameBanana but as a Steam user, I've managed to get my name in a few of its history books..

T hread about the new Steam client update.. I think it's pretty nice. Started by Hizaki , November 17, Cant join any server, including my own server. I have the same problem when joining or creating a server and it only started yesterday. I've tried pretty much all the quick fixes that people in the past listed. Also, I have read that if your using multiple computers with the same steam account that this may also cause an error, but thats not the problem in my case.

The only thing I have not tried is reinstalling the game. Hopefully one of the fixes that didn't work for me could relieve your problem. I guess its back to the drawling board for me then. Yeah,i have this same problem. Nothing i try has worked. Strange, this mod worked mostly fine just last night. Maybe a problem with steam cloud? I also have this problem. I have tried all of the fixes posted above. This is the first game I've encountered this specific bug with.

I tryed the steam cloud thing and it didn't work either, I to have been having this problem on a fresh install of the game, I have tryed everything including re-installing the game, starting to get a little annoyed been waiting for this for a long time and can't get past this stupid steam error Ok so I disabled community and the game launched and played for about 10 seconds before I got the invalid ticket message again, still trouble shooting, try turning off steam community for nmrih and restart steam and see what happens.

I just got back from errands and am still working with this problem, no new results yet anyone else find anything, I think I might poke around in the cfg files or something today. This problem is perplexing, I have 3 steam accounts and not one of them will play NMRIH I really wanna play this game, and if I can come up with a fix, hopefully it will work for all and not just XP users like myself, I'll report back when I have something.

I have deleted the. It could be the mod, but I don't understand why, unless you have a maximum set number of users or something for steam or for the servers I don't know Oddly unlike soil i can actually play this on my brothers account on the same computer.

Apparently this fixes it. I'm gonna try it right now Click Here. I know that deleting the blob for my situation does not work. I'll try the other option out later and see what happens. After a heavy bong rip and some coffee I am reinstalling the game after I worked the fix, some of my other mods are working good at the moment no more user ticket error, hopefully it works for NMRIH I'll see ya there folks.

Then a dev told me to delete only the config folder. I restarted steam, re-authorized my pc via email and it works fine. For you guys that have tried everything, this has worked ALWAYS for me, and friends who encounter this problem here are steps to fix it.

Steamapps and Steam. Run Steam. Once you've updated log-in. It may ask for a 5 digit code to authorize that it is you logging in, go to email and get your code. It says everything is re-installing but it is already, simply wait a minute and restart steam. Have fun! Credits go to Paladin for showing this..

I had this and just deleted a bunch of random stuff in my sSteam folder, then let it re-authroize. Then I ran Steam, logged in then Steam asks authorization, so get your e-mail ready and done! It works. No rocket science, amazing! Keep in mind you'll need access to the email you signed up for steam with which you should always have if you're using SteamGuard since you'll need to re-validate when you restart steam. You need to be a member in order to leave a comment.

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